Making Monsters in ZBrush with Tony Cipriano
Sculpt classic monsters in ZBrush.
In this nearly 30-hour course, sculptor and toy designer Tony Cipriano shares his approach to making classic monsters in ZBrush.
You’ll learn the ZBrush interface, digital sculpting, building a character T-pose, adding textures such as fur, skin, and clothing, and sculpting monsters including Frankenstein’s Monster, a werewolf, and a mummy/ghoul texture demo.
ZBrush Sculpting
Classic Monsters
Project Files Included
Classic Monster Demos
Follow Tony as he demonstrates sculpting Frankenstein’s Monster, a werewolf, and a mummy/ghoul texture demo in ZBrush.
ZBrush Workflow
Learn the ZBrush interface, digital sculpting techniques, and how to build a character T-pose as part of Tony’s workflow.
Fur, Skin & Clothing
Explore adding textures such as fur, skin, and clothing while learning tips and techniques from Tony’s sculpting career.
Meet Tony Cipriano
Learn from a professional sculptor and toy designer with 30+ years of experience working digitally and traditionally with Disney, Marvel, Hasbro, Sideshow Collectibles, and more.