Learn about your instructor and his 30+ years of sculpture experience. Then go through a course content overview.
Sculpting Superheroes for Action Figures (Streaming)
Lessons
Chapter 1 (Streaming)
Learn to customize the ZBrush interface by adding and arranging buttons and materials.
Chapter 2 (Streaming)
Shape a torso from a polysphere, using ZRemesh for clean topology, and create detailed arms, legs, and skulls.
Chapter 3 (Streaming)
Learn techniques for merging, smoothing, and adjusting proportions; alongside the importance of resources like ‘Anatomy for Sculptors’.
Chapter 4 (Streaming)
Sculpt legs with a focus on proportions, muscle shapes, and the use of reference images. Learn muscle groups such as the quadriceps, hamstrings, and calves.
Chapter 5 (Streaming)
Focus on the deltoid muscles, using various brushes and techniques to refine muscle groups. Use reference images to ensure accurate anatomy.
Chapter 6 (Streaming)
Learn how to sculpt a male head using reference images.
Chapter 7 (Streaming)
Explore techniques for creating realistic hair with specialized brushes and managing high polygon counts. Discover the importance of facial details.
Chapter 8 (Streaming)
Delve into sculpting hands and character designs from the Golden Age of comics.
Chapter 9 (Streaming)
Explore techniques for sculpting realistic hands using anatomy scans and reference materials. Learn about ethical use of others’ work.
Chapter 10 (Streaming)
Learn how to create a superhero character costume. Adjust proportions, maintaine topology, and add realistic details.
Chapter 11 (Streaming)
Learn how to create a costume, ensuring proper geometry for 3D printing.
Chapter 12 (Streaming)
Design a chest emblem using Photoshop, Illustrator, and ZBrush, focusing on logo creation and image conversion to SVG format.
Chapter 13 (Streaming)
Learn masking, painting, and applying textures.
Chapter 14 (Streaming)
Learn how to create realistic hands, apply textures, and utilize UV mapping for seamless designs.
Chapter 15 (Streaming)
Explore the key differences between male and female anatomy, focusing on features like the rib cage, pelvis, and body shape.
Chapter 16 (Streaming)
Sculpt a female base mesh, building on the concepts introduced in the previous lesson.
Chapter 17 (Streaming)
Tony continues sculpting the female body anatomy and moving on to her head.
Chapter 18 (Streaming)
Sculpt the female head. Tony also shares personal experiences and influences, showcasing various sculptures in different mediums
Chapter 19 (Streaming)
Use reference images and sculpting techniques to ensure proper proportions
Chapter 20 (Streaming)
Explore hair modeling techniques using specialized brushes.
Chapter 21 (Streaming)
Continue learning techniques to create detailed hair, including brush usage and color application.
Chapter 22 (Streaming)
Learn the essential steps in creating facial features, eye positioning, and ear and hand anatomy.
Chapter 23 (Streaming)
Sculpt the glove’s anatomy, focusing on finger details and fabric wrinkles.
Chapter 24 (Streaming)
Design and refine costume elements and adjust anatomy.
Chapter 25 (Streaming)
Create gauntlets, capes, and textures while ensuring proper UV mapping.
Chapter 26 (Streaming)
Create flexible components like legs, arms, and accessories, ensuring they fit together correctly for 3D printing.
Chapter 27 (Streaming)
Sculpt a shoulder joint with a focus on anatomical accuracy while guides and precision support manufacturing.
Chapter 27 B (Streaming)
Continue working on articulation and learning about 3D printing.
Chapter 27 C (Streaming)
Organize and rename parts like torso and wrist discs for symmetry.
Chapter 28 (Streaming)
Sculpt the head of your action figure, with a focus on proper anatomy and articulation using a barbell joint.
Chapter 29 (Streaming)
Tony shows a few of his designs and explain his approach to different articulations.
Chapter 30 (Streaming)
Focus on modeling a character’s leg, detailing techniques for creating joints and adjusting shapes for proper articulation.
Chapter 31 (Streaming)
Explore the creation of a diaper design, emphasizing the articulation of the crotch area.
Chapter 32 + Conclusion (Streaming)
Tony shares insights on challenges faced and emphasizes the need for practice and experimentation.